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Suggestion: Wild Wyrm Permits?

PostPosted: Tue Apr 30, 2013 6:04:52 am
by Nanorat
First of all - please dont hate me for suggesting that. But I really think it would be an interesting thing to see in the game, so Ill voice it!
BUT - how about Wild Wyrm Hunt Permit? That is, a token that allows you to create and register your own tea-cup wyrm?

Before hating me for saying that, please read my thoughts on it:

1) It would allow people a chance to get a custom tea-cup wyrm, which is not possible otherwise.
2) It would ease the overloaded demand for tea-cup wyrms.
3) It would add a cute and interesting creative aspect to the game, where you have to prove yourself as a creator and your wyrm being evaluated as fitting the breed standarts.
4) It would be a great contest 1st prize, that would allow players get a wyrm as a prize yet does not require a wyrm to be made by HMS.
5) It would allow introducing the needed specimens to a small population, due necessary (for example, if all owners of a certain breed wyrms go inactive), without having the officials to monitor each and every kind of wyrm.
6) It would regulate any possible questions and issues with people wanting to make their own wyrms. If you want to create a wyrm, you get an official permit and you can make it; no permit - cant make it.

Here's what I think it could look like:
1) A rarity-based Permit (copper - can create a common breed, silver - up to uncommon, gold - up to rare, platinum - special mules). Price and rarity depending on it.
2) Only tea-cups can be "captured from the wild" with an appropriate colored permit.
3) When applied, the wyrm is "evaluated" by the farm officials, to determine it's quality; non-standart wyrms get "neutered", fitting standarts wyrms recieve their breedings. Upon using, the permit expires.
4) Custom-made wyrms could have a card mark on them, something along "captured from the wild", to separate them from official farm-bred wyrms.

Sorry if it's a stupid idea...
*covers from flying shoes*

Re: Suggestion: Wild Wyrm Permits?

PostPosted: Tue Apr 30, 2013 6:26:06 am
by Arazia
Honestly.
I don't think this is going to happen.

Wyrms are copyrighted creations of CruinndracFarms/HopefulMonsterStudios.
The only time that the company has opened up their designs for others to create has been as part of the application process for a new sculptor.

CruinndracFarms controls the traits in the population, whereas custom Wyrms may add traits we do not really want in the game.

I understand that you've tried to address a lot of these issues, but I just don't see this as something that will happen in the game.

Re: Suggestion: Wild Wyrm Permits?

PostPosted: Tue Apr 30, 2013 6:27:42 am
by Nanorat
Unwanted traits can always be a DQ factor in evaluation? That would cause a wyrm to be neutered and un-breedable. Like mules, which have lots of traits too.

And if it's a token, not just "anyone can make anything", you would be required to obtain an official token, through buying it or winning in a contest, which, I think, is a good way to respect a copyright?.. There wont be any financial loss for HMS, because the permit would still cost money (or wont require any expences when a contest prize), as any hunting permits do.

Re: Suggestion: Wild Wyrm Permits?

PostPosted: Tue Apr 30, 2013 6:51:21 am
by Arazia
Again.
I do understand that you're trying to address all the issues with this...

No matter how good people are at creating their own creatures, we have certain levels and standards we require from our sculptors and our products.
Even the absolute /best/ of the applicants we got recently still had some issues with duplicating designs, and that's a matter of training, practice, and learning.

That said...

Being able to register, breed, etc. is part of the perks for purchasing one of our Wyrms.
It's how we make money.

Opening up any design to outside designers to create is a huge legal issue with copyright. Our sculptors on staff will have to sign a contract which includes various sections to protect the Studio designs. It just opens us up to all sorts of issues if we let other people who are not Studio staff create Wyrms as part of the game.

So, again, I just don't see this happening.

Re: Suggestion: Wild Wyrm Permits?

PostPosted: Tue Apr 30, 2013 7:21:15 am
by HopefulMonster
Zia pretty much covered the basics, but I'll chime in as well.

While its a really neat idea, it does open up a whole can of ahem...worms...as far as copyright issues and intellectual property, trade dress, etc.

What I would consider doing in the future is holding a contest and having folks design a possible Wyrm, have the community vote on it, and whomever gets the most votes I would create a small handful of the design as either mules or mutts and offer them up for adoption, with the designer of the Wyrm getting a single teacup of their design for free.

Please keep in mind, this is a MAYBE, and something down the road, not something I would be looking at doing in the very near future. (Already have a TON on my plate atm)

Re: Suggestion: Wild Wyrm Permits?

PostPosted: Tue Jun 04, 2013 12:09:10 pm
by SaltyPuppy
Oh I meant to ask this also - in relation to people who applied - I know in my case I was not chosen! But am I still allowed to use / wear my wyrms that I made for the application? I wasn't sure as they aren't made by Walker / the chosen sculptors and I didn't know if it would be like... art theft then?

Re: Suggestion: Wild Wyrm Permits?

PostPosted: Tue Jun 04, 2013 12:43:08 pm
by Arazia
SaltyPuppy wrote:Oh I meant to ask this also - in relation to people who applied - I know in my case I was not chosen! But am I still allowed to use / wear my wyrms that I made for the application? I wasn't sure as they aren't made by Walker / the chosen sculptors and I didn't know if it would be like... art theft then?


I don't see any issue with you wearing them or posting pictures of them, so long as you credit HMS and if anyone asks, you refer them back to the game. Obviously, you shouldn't be making more or selling them or anything, but the existing ones you made for the application process, I don't see any issue with you keeping for your personal use.

It should also be noted, that with our application process closed, our designs are now also closed to outside artists.
Trying to duplicate copyrighted designs without permission is obviously not allowed.

Re: Suggestion: Wild Wyrm Permits?

PostPosted: Tue Jun 04, 2013 7:44:32 pm
by SaltyPuppy
Perfect thats what I was wondering! I am assuming they cannot be registered though? :O

I am not going to make anymore for sure! I just wanted to be sure he was ok to use!

Re: Suggestion: Wild Wyrm Permits?

PostPosted: Tue Jun 04, 2013 8:08:38 pm
by Arazia
SaltyPuppy wrote:Perfect thats what I was wondering! I am assuming they cannot be registered though? :O

I am not going to make anymore for sure! I just wanted to be sure he was ok to use!


Nope, only official Wyrms can be registered, unfortunately.

Re: Suggestion: Wild Wyrm Permits?

PostPosted: Tue Jun 04, 2013 9:59:03 pm
by SaltyPuppy
Okies cool! Thats kinda what I figured. :3 Thanks for letting me use him still anyways!